Commit 4cf2a2d7 by BellCodeEditor

auto save

parent c716ca0a
Showing with 5 additions and 4 deletions
...@@ -11,10 +11,10 @@ road = pygame.image.load('road.png') # 路 ...@@ -11,10 +11,10 @@ road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头 stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌 cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛 apple = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'), pygame.image.load('hero2.png') pygame.image.load('hero3.png'),pygame.image.load('hero4.png'), pygame.image.load('hero5.png')] hero = [pygame.image.load('hero1.png'), pygame.image.load('hero2.png'), pygame.image.load('hero3.png'),pygame.image.load('hero4.png'), pygame.image.load('hero5.png')]
index = 0 index = 0
y=400 y=400
jumpState='running'
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -23,7 +23,7 @@ while True: ...@@ -23,7 +23,7 @@ while True:
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.type == locals.K_SPACE: if event.type == locals.K_SPACE:
iumpState='up' iumpState='up'
if jumpState='up': if jumpState=='up':
if y>150: if y>150:
y-=5 y-=5
else: else:
...@@ -40,7 +40,7 @@ while True: ...@@ -40,7 +40,7 @@ while True:
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(wukong, (150, 400)) screen.blit(wukong, (150,y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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