Commit c716ca0a by BellCodeEditor

save project

parent 1359067e
Showing with 21 additions and 3 deletions
......@@ -11,19 +11,36 @@ road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛
hero = pygame.image.load('hero1.png')
hero = [pygame.image.load('hero1.png'), pygame.image.load('hero2.png') pygame.image.load('hero3.png'),pygame.image.load('hero4.png'), pygame.image.load('hero5.png')]
index = 0
y=400
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if event.type == locals.K_SPACE:
iumpState='up'
if jumpState='up':
if y>150:
y-=5
else:
jumpState='down'
if jumpState=='down':
if y<400:
y+=5
else:
jumpState='running'
wukong=hero[index]
if index ==5:
index=0
# 将背景图画上去
screen.blit(background, (0, 0))
screen.blit(road, (0, 500))
screen.blit(hero, (150, 400))
screen.blit(wukong, (150, 400))
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
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