Commit 4cf2a2d7 by BellCodeEditor

auto save

parent c716ca0a
Showing with 17 additions and 16 deletions
......@@ -11,10 +11,10 @@ road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'), pygame.image.load('hero2.png') pygame.image.load('hero3.png'),pygame.image.load('hero4.png'), pygame.image.load('hero5.png')]
hero = [pygame.image.load('hero1.png'), pygame.image.load('hero2.png'), pygame.image.load('hero3.png'),pygame.image.load('hero4.png'), pygame.image.load('hero5.png')]
index = 0
y=400
jumpState='running'
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
......@@ -23,24 +23,24 @@ while True:
if event.type == locals.KEYDOWN:
if event.type == locals.K_SPACE:
iumpState='up'
if jumpState='up':
if y>150:
y-=5
else:
jumpState='down'
if jumpState=='down':
if y<400:
y+=5
else:
jumpState='running'
wukong=hero[index]
if index ==5:
index=0
if jumpState=='up':
if y>150:
y-=5
else:
jumpState='down'
if jumpState=='down':
if y<400:
y+=5
else:
jumpState='running'
wukong=hero[index]
if index ==5:
index=0
# 将背景图画上去
screen.blit(background, (0, 0))
screen.blit(road, (0, 500))
screen.blit(wukong, (150, 400))
screen.blit(wukong, (150,y))
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
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