Commit 463871da by BellCodeEditor

save project

parent cd173528
Showing with 24 additions and 21 deletions
......@@ -5,44 +5,47 @@ pygame.init() # 初始化
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption('悟空酷跑')
# 载入图片
background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛
hero = pygame.image.load('hero1.png'),pygame.image.load('hero2.png'),pygame.image.load('hero3.png'), pygame.image.load('hero4.png'),pygame.image.load('hero5.png'),
hero = [pygame.image.load('hero1.png'),pygame.image.load('hero2.png'),pygame.image.load('hero3.png'),pygame.image.load('hero4.png'),pygame.image.load('hero5.png')]
index = 0
jumpsate='running'
pygame.display.set_caption("悟空跑酷")
y=400
j="run"
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
wukon=hero[index]
index+=1
if index==5:
index=0
if event.type==locals.KEYDOWN:
if event.key==locals.K_SPACE:
jumpsate='UP'
if jumpsate=='up':
if event.type == locals.KEYDOWN:
if event.key == locals.K_SPACE:
j="up"
if j=='up':
if y>150:
y-=5
y-=10
else:
j="down"
if j=="down":
if y<400:
y+=10
else:
jumpsate='down'
if jumpsate=='down':
if y<400:
y+=5
else:
jumpsate='running'
j="run"
wukong=hero[index]
index=index+1
if index>=5:
index=0
# 将背景图画上去
screen.blit(background, (0, 0))
screen.blit(road, (0, 500))
screen.blit(wukon, (150, 400))
screen.blit(wukong, (150, y))
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
FPS.tick(30)
\ No newline at end of file
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