Commit 3b0ce093 by BellCodeEditor

save project

parent ebf67507
Showing with 25 additions and 3 deletions
...@@ -19,21 +19,42 @@ hero = [pygame.image.load('hero1.png'), ...@@ -19,21 +19,42 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
index = 0 index = 0
y = 400
jumpstate = "runing"
t = 30
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_SPACE:
if jumpstate == "runing":
jumpstate = "up"
if jumpstate == "up":
if t > 0:
y -= t
t -=2
else:
jumpstate = "down"
if jumpstate == "down":
if t <= 30:
y += t
t += 2
else:
jumpstate = "runing"
t = 30
wukong = hero[index] wukong = hero[index]
index += 1 if jumpstate == "runing":
if index > 4: index += 1
if index > 4 :
index = 0 index = 0
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(wukong, (150, 400)) screen.blit(wukong, (150, y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(10) FPS.tick(10)
\ No newline at end of file
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment