Commit 31e616f2 by BellCodeEditor

save project

parent 6a86c6d2
Showing with 8 additions and 6 deletions
...@@ -21,7 +21,7 @@ hero = [pygame.image.load('hero1.png'), ...@@ -21,7 +21,7 @@ hero = [pygame.image.load('hero1.png'),
index = 0 index = 0
jumpState = "runing" jumpState = "runing"
y = 400 y = 400
t=30
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -31,17 +31,19 @@ while True: ...@@ -31,17 +31,19 @@ while True:
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up" jumpState = "up"
if jumpState == "up": # 起跳 if jumpState == "up": # 起跳
if y > 150: if t>0:
y -= 5 y -= t
t-=2
else: else:
jumpState = "down" jumpState = "down"
if jumpState == "down": # 起跳 if jumpState == "down": # 起跳
if y < 400: if t <= 30:
y += 5 y += t
t+=2
else: else:
jumpState = "runing" jumpState = "runing"
t=30
wukong = hero[index] wukong = hero[index]
index += 1 index += 1
if index == 5: if index == 5:
......
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