Commit 1722c78e by BellCodeEditor

save project

parent f5c9b2b5
Showing with 9 additions and 5 deletions
...@@ -21,24 +21,28 @@ index = 0 ...@@ -21,24 +21,28 @@ index = 0
heroLenth=len(hero) heroLenth=len(hero)
state="running" state="running"
y = 400 y = 400
t = 30
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type==locals.KEYDOWN: if event.type==locals.KEYDOWN:
if event.key==locals.K_SPACE: if event.key==locals.K_SPACE and state == "running":
state="up" state="up"
if state=="up": if state=="up":
if y >= 150: if t > 0:
y-=5 y-=t
t-=2
else: else:
state="down" state="down"
if state=="down": if state=="down":
if y <= 400: if t <= 30:
y+=5 y += t
t += 2
else: else:
state="running" state="running"
t -= 2
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
......
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