Commit f5c9b2b5 by BellCodeEditor

save project

parent 86ab4ca9
Showing with 12 additions and 6 deletions
...@@ -16,7 +16,7 @@ pygame.image.load('hero2.png'), ...@@ -16,7 +16,7 @@ pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'), pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
pygame.display.set_caption("跑酷比赛正式开始"") pygame.display.set_caption("跑酷比赛正式开始")
index = 0 index = 0
heroLenth=len(hero) heroLenth=len(hero)
state="running" state="running"
...@@ -29,19 +29,24 @@ while True: ...@@ -29,19 +29,24 @@ while True:
if event.type==locals.KEYDOWN: if event.type==locals.KEYDOWN:
if event.key==locals.K_SPACE: if event.key==locals.K_SPACE:
state="up" state="up"
if state="up": if state=="up":
if y >= 150: if y >= 150:
y-=5 y-=5
else: else:
state="down" state="down"
if state=="down":
if y <= 400:
y+=5
else:
state="running"
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(hero[index], (150, y)) screen.blit(hero[index], (150, y))
index+=1 if state == "running":
if index>4: index+=1
index=0 if index>4:
index=0
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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