Commit 0e3474ce by BellCodeEditor

save project

parent 66790f18
Showing with 11 additions and 8 deletions
...@@ -21,6 +21,7 @@ hero = [pygame.image.load('hero1.png'), ...@@ -21,6 +21,7 @@ hero = [pygame.image.load('hero1.png'),
index = 0 index = 0
jumpState = "runing" jumpState = "runing"
y = 400 y = 400
t = 30
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -28,20 +29,22 @@ while True: ...@@ -28,20 +29,22 @@ while True:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key == locals.K_SPACE: if jumpState == "runing":
jumpState = "up" if event.key == locals.K_SPACE:
jumpState = "up"
if jumpState == "up": # 起跳 if jumpState == "up": # 起跳
if y > 150: if t > 0:
y -= 5 y -= t
t -= 2
else: else:
jumpState = "down" jumpState = "down"
if jumpState == "down": # 下落 if jumpState == "down": # 下落
if y < 400: if t <= 30:
y += 5 y += t
t += 2
else: else:
jumpState = "runing" jumpState = "runing"
t = 30
wukong = hero[index] wukong = hero[index]
index += 1 index += 1
if index == 5: if index == 5:
......
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