Commit 007b5114 by BellCodeEditor

save project

parent bb3119dc
Showing with 1414 additions and 15 deletions
...@@ -3,6 +3,14 @@ from pygame import locals ...@@ -3,6 +3,14 @@ from pygame import locals
import random import random
pygame.init() # 初始化 pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
class Block(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3):
super().__init__()
self.image=random.choice([image1,image2,image3])
self.rect=self.image.get_rect()
self.rect.x=1000
self.rect.y=500 - self.rect.height
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 载入图片 # 载入图片
...@@ -23,7 +31,7 @@ jumpState = "runing" ...@@ -23,7 +31,7 @@ jumpState = "runing"
t=30 t=30
bg_x=0 bg_x=0
road_x=0 road_x=0
obstacle=Block(bush,cacti,stone)
obstacle = random.choice([bush,stone,cacti]) obstacle = random.choice([bush,stone,cacti])
rect = obstacle.get_rect() rect = obstacle.get_rect()
rect.x=1000 rect.x=1000
...@@ -68,20 +76,10 @@ while True: ...@@ -68,20 +76,10 @@ while True:
road_x = 0 road_x = 0
screen.blit(road,(road_x,500)) screen.blit(road,(road_x,500))
screen.blit(wukong, (150,y)) screen.blit(wukong, (150,y))
if obstacle.rect.x <= 0-obstacle.rect.width :
obstacle = Block(bush,cacti,stone)
if rect.x <= 0-rect.width: obstacle.rect.x -=8
obstacle = random.choice([bush,stone,cacti]) screen.blit(obstacle.image,(obstacle.rect.x,obstacle.rect.y))
rect = obstacle.get_rect()
rect.x=1000
rect.y=500 - rect.height
rect.x-=8
screen.blit(obstacle,(rect.x,rect.y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
...@@ -1597,3 +1597,1403 @@ ...@@ -1597,3 +1597,1403 @@
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