Commit fe1eba0c by BellCodeEditor

save project

parent 5d28c9d8
Showing with 30 additions and 26 deletions
...@@ -5,48 +5,52 @@ pygame.init() # 初始化 ...@@ -5,48 +5,52 @@ pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption("悟空酷跑")
# 载入图片 # 载入图片
background = pygame.image.load('bg.png') # 背景 background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路 road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头 stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌 cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛 apple = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'), hero = [pygame.image.load('hero1.png'),pygame.image.load('hero2.png'),pygame.image.load('hero3.png'),pygame.image.load('hero4.png'),pygame.image.load('hero5.png')]
pygame.image.load('hero2.png'), index = 0
pygame.image.load('hero3.png'), pygame.display.set_caption("悟空跑酷")
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png'),]
index = 0
y=400 y=400
j="run"
t=30
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key == locals.K_SPACE: if j=="run":
jumpState = "up" if event.key == locals.K_SPACE:
if jumpState == "up": j="up"
if y>150: if j=="up":
y-=5 if t>0:
y-=t
t-=2
else: else:
jumpState = "down" j="down"
# 接收到退出事件后退出程序 if j=="down":
if jumpState == "down": if t<=30:
if y<400: y+=t
y+=5 t+=2
else: else:
jumpState = "running" j="run"
wk=hero[index] t=30
index+=1
if index==5:
index=0 wukong=hero[index]
if j =="run":
index+=1
if index==5:
index=0
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(wk, (150, y)) screen.blit(wukong, (150, y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(30)
\ No newline at end of file \ No newline at end of file
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment