Commit fadb1aab by BellCodeEditor

save project

parent eeeba4fd
Showing with 14 additions and 9 deletions
...@@ -18,6 +18,7 @@ hero = [pygame.image.load('hero1.png'), ...@@ -18,6 +18,7 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
index = 0 index = 0
y = 400 y = 400
t = 30
jumpState = "runing" jumpState = "runing"
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -27,21 +28,25 @@ while True: ...@@ -27,21 +28,25 @@ while True:
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key ==locals.K_SPACE: if event.key ==locals.K_SPACE:
jumpState = "up" jumpState = "up"
if jumpState = "up": if jumpState == "up":
if y >150: if t >0:
y -= 5 y -= t
t-= 2
else: else:
jumpState = "doWn" jumpState = "doWn"
if jumpState = "doWn": if jumpState == "doWn":
if y <400: if t <=30:
y += 5 y += t
t += 2
else: else:
jumpState = "runing" jumpState = "runing"
t=30
index +=1
if index ==5:
index = 0
wukong = hero[index]
wukong = hero[0]
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
......
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