Commit faab99ad by BellCodeEditor

save project

parent 0e19f558
Showing with 6 additions and 2 deletions
...@@ -12,24 +12,28 @@ road = pygame.image.load('road.png') # 路 ...@@ -12,24 +12,28 @@ road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头 stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌 cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛 apple = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'),pygame.image.load('hero2.png'),pygame.image.load('hero3.png'),pygame.image.load('hero4.png'),pygame.image.load('hero5.png')] hero = [pygame.image.load('hero1.png'),pygame.image.load('hero2.png'),pygame.image.load('hero3.png'),pygame.image.load('hero4.png'),pygame.image.load('hero5.png')] # 创建猴子的动画载入列表
index = 0
# 初始化动画更改判断数值
hero_sb = 0 hero_sb = 0
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
# 添加动画判断数值
hero_sb = hero_sb + 1 hero_sb = hero_sb + 1
# 判断数值是否超过下标限制
if hero_sb > 4: if hero_sb > 4:
hero_sb = 0 hero_sb = 0
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
#悟空の动画
screen.blit(hero[hero_sb], (150, 400)) screen.blit(hero[hero_sb], (150, 400))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
......
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