Commit f9b345df by BellCodeEditor

auto save

parent 89a6eb8f
Showing with 22 additions and 13 deletions
import pygame
from pygame import locals
import random
pygame.init() # 初始化
# 创建一个窗口
......@@ -11,7 +12,7 @@ background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛
bush = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'),
......@@ -20,6 +21,11 @@ hero = [pygame.image.load('hero1.png'),
index = 0
y = 400
jumpState= "runing"
t = 30
obstacle = random.choice([bush,stone,cacti])
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
while True:
for event in pygame.event.get():
......@@ -30,26 +36,29 @@ while True:
if event.key == locals.K_SPACE:
jumpState = "up"
if jumpState == "up":
if y > 150:
y -=5
if t > 0:
y -= t
t -= 2
else:
jumpState = "down"
if jumpState == "down":
if y < 400:
y +=5
if t < 30:
y += t
t += 2
else:
jumpState = "runing"
jumpState = "runing"
t = 30
wukong = hero[index]
index += 1
if index >= 5:
index = 0
if jumpState == "runing":
index += 1
if index >= 5:
index = 0
# 将背景图画上去
screen.blit(background, (0, 0))
screen.blit(road, (0, 500))
screen.blit(wukong, (150, y))
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
if rect.x <= 0-rect.width:
\ No newline at end of file
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