Commit f648c421 by BellCodeEditor

save project

parent a9ca2c9b
Showing with 17 additions and 2 deletions
...@@ -4,6 +4,8 @@ from pygame import locals ...@@ -4,6 +4,8 @@ from pygame import locals
index = 0 index = 0
wukong = 0 wukong = 0
y = 400
jumpState = "runing"
pygame.init() # 初始化 pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
...@@ -28,7 +30,19 @@ while True: ...@@ -28,7 +30,19 @@ while True:
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_SPACE and y == 400:
jumpState = 'up'
if jumpState == 'up':
if y > 150:
y -= 5
else:
jumpState = "down"
if jumpState == "down":
if y < 400:
y += 5
else:
jumpState = "runing"
wukong = hero[index] wukong = hero[index]
index += 1 index += 1
if index == 5: if index == 5:
...@@ -37,7 +51,7 @@ while True: ...@@ -37,7 +51,7 @@ while True:
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(wukong, (150, 400)) screen.blit(wukong, (150, y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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