Commit f6130931 by BellCodeEditor

save project

parent 4120e2c9
Showing with 15 additions and 5 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random
pygame.init() # 初始化 pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
...@@ -20,14 +20,17 @@ index = 0 ...@@ -20,14 +20,17 @@ index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
t=30 t=30
obstacle=random.choice([apple,stone,cacti])
rect=obstacle.get_rect()
rect.x=1000
rect.y=500-rect.height
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type==locals.KEYDOWN: if event.type==locals.KEYDOWN:
if jumpState = "runing" if jumpState == "runing":
if event.key==locals.K_SPACE: if event.key==locals.K_SPACE:
jumpState="up" jumpState="up"
...@@ -47,7 +50,7 @@ while True: ...@@ -47,7 +50,7 @@ while True:
wukong=hero[index] wukong=hero[index]
if jumpState = "runing" if jumpState == "runing":
index+=1 index+=1
if index>=5: if index>=5:
index=0 index=0
...@@ -55,6 +58,12 @@ while True: ...@@ -55,6 +58,12 @@ while True:
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(wukong, (150, y)) screen.blit(wukong, (150, y))
# 刷新画面 if rect.x<=0-rect.width:
obstacle=random.choice([apple,stone,cacti])
rect=obstacle.get_rect()
rect.x=1000
rect.y=500-rect.height
rect.x-=8
screen.blit(obstacle,(rect.x,rect.y))
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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