Commit f123c64f by BellCodeEditor

auto save

parent 190e9a14
Showing with 83 additions and 49 deletions
......@@ -11,7 +11,15 @@ class Block(pygame.sprite.Sprite):
self.rect = self.image.get_rect()
self.rect.x = 1000
self.rect.y = 500 - self.rect.height
self.score = 1
class Player(pygame.sprite.Sprite):
def __init__(self,image):
super().__init__()
self.image = image
self.rect = self.image.get_rect()
self.rect.x = 150
self.rect.y = 400
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
......@@ -27,6 +35,9 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
basic_font = pygame.font.Font('STKAITI.TTF',18)
score_audio = pygame.mixer.Sound('score.wav')
index = 0
y = 400
jumpState = 'runing'
......@@ -34,6 +45,9 @@ t = 30
road_x = 0
bg_x = 0
time = 0
gamestate = True
score = 0
old_score = score
block_list = pygame.sprite.Group()
while True:
......@@ -47,56 +61,76 @@ while True:
jumpState = 'up'
if jumpState == 'up':
if t > 0:
y -= t
t -= 2
else:
jumpState = 'down'
if jumpState == 'down':
if t <= 30:
y += t
t += 2
else:
jumpState ='runing'
t = 30
wukong = hero[index]
index += 1
if index > 4:
index = 0
speed = 8 + score//3
wukong = Player(hero[index])
if jumpState =='runing':
index += 1
if index >= 5:
index = 0
if gamestate == True:
if jumpState == 'up':
if t > 0:
y -= t
wukong.rect.y = y
t -= 2
else:
jumpState = 'down'
if jumpState == 'down':
if t <= 30:
y += t
wukong.rect.y = y
t += 2
else:
jumpState ='runing'
t = 30
# 将背景图画上
bg_x -= 2
if bg_x <= -1000:
bg_x = 0
screen.blit(background, (bg_x, 0))
road_x -= 8
if road_x <= -1000:
road_x = 0
screen.blit(road,(road_x, 500))
screen.blit(wukong, (150, y))
# 将背景图画上
bg_x -= 2
if bg_x <= -1000:
bg_x = 0
screen.blit(background, (bg_x, 0))
road_x -= speed
if road_x <= -1000:
road_x = 0
screen.blit(road,(road_x, 500))
screen.blit(wukong.image, (150, y))
#if obstacle.rect.x <= 0-obstacle.rect.width:
#obstacle = Block(bush,stone,cacti)
#obstacle.rect.x -= 8
#screen.blit(obstacle.image,(obstacle.rect.x,obstacle.rect.y))
#if obstacle.rect.x <= 0-obstacle.rect.width:
#obstacle = Block(bush,stone,cacti)
#obstacle.rect.x -= 8
#screen.blit(obstacle.image,(obstacle.rect.x,obstacle.rect.y))
time += 1
if time >= 60:
r = random.randint(0,100)
if r > 40:
obstacle = Block(bush,cacti,stone)
block_list.add(obstacle)
time = 0
time += 1
if time >= 60:
r = random.randint(0,100)
if r > 40:
obstacle = Block(bush,cacti,stone)
block_list.add(obstacle)
time = 0
for sprite in block_list:
sprite.rect.x -= speed
screen.blit(sprite.image,(sprite.rect.x,sprite.rect.y))
if sprite.rect.x <= 0-sprite.rect.width:
sprite.kill()
if pygame.sprite.collide_rect(wukong,sprite):
gameover = pygame.image.load('gameover.png')
screen.blit(gameover,(400,200))
gamestate = False
else:
if sprite.rect.x + sprite.rect.width < wukong.rect.x:
score += sprite.score
sprite.score = 0
print(score)
if score > old_score:
score_audio.play()
old_score = score
for prop in block_list:
prop.rect.x -= 8
screen.blit(prop.image,(prop.rect.x,prop.rect.y))
if prop.rect.x <= 0-prop.rect.width:
prop.kill()
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
scoreSurf = basic_font.render('分数:' + str(score), True,(255,255,255))
screen.blit(scoreSurf,(880,20))
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
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