Commit ef7e386d by BellCodeEditor

save project

parent 639bcf01
Showing with 15 additions and 9 deletions
...@@ -19,6 +19,7 @@ hero = [pygame.image.load('hero1.png'), ...@@ -19,6 +19,7 @@ hero = [pygame.image.load('hero1.png'),
index = 0 index = 0
y=400 y=400
t=30
jumpstate="runing" jumpstate="runing"
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -26,23 +27,28 @@ while True: ...@@ -26,23 +27,28 @@ while True:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type==locals.KEYDOWN: if event.type==locals.KEYDOWN:
if event.key==locals.K_SPACE: if jumpstate=="runing":
jumpstate="up" if event.key==locals.K_SPACE:
jumpstate="up"
if jumpstate=="up": if jumpstate=="up":
if y>150: if t>0:
y-=5 y-=t
t-=2
else: else:
jumpstate="down" jumpstate="down"
if jumpstate=="down": if jumpstate=="down":
if y<400: if t<=30:
y+=5 y+=t
t+=2
else: else:
jumpstate="runing" jumpstate="runing"
t=30
wukong=hero[index] wukong=hero[index]
index=index+1 if jumpstate=="runing":
if index==len(hero): index=index+1
index=0 if index==len(hero):
index=0
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
......
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