Commit eecfad40 by BellCodeEditor

auto save

parent 8b922fc7
Showing with 11 additions and 6 deletions
...@@ -11,11 +11,16 @@ road = pygame.image.load('road.png') # 路 ...@@ -11,11 +11,16 @@ road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头 stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌 cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛 apple = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('stone.png'), hero = [pygame.image.load('hero1.png'),
pygame.image.load('stone.png'), pygame.image.load('hero2.png'),
pygame.image.load('hero5.png'), pygame.image.load('hero3.png'),
pygame.image.load('stone.png'), pygame.image.load('hero4.png'),
pygame.image.load('stone.png')] pygame.image.load('hero5.png')]
#hero = [pygame.image.load('bg.png'),
#pygame.image.load('road.png'),
#pygame.image.load('stone.png'),
#pygame.image.load('cacti.png'),
#pygame.image.load('bush.png')]
index = 0 index = 0
heroLength = len(hero) heroLength = len(hero)
while True: while True:
...@@ -27,7 +32,7 @@ while True: ...@@ -27,7 +32,7 @@ while True:
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(hero[index], (15, 40)) screen.blit(hero[index], (200, 400))
index += 1 index += 1
if index > 4: if index > 4:
index = 0 index = 0
......
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