Commit edff9ab8 by BellCodeEditor

save project

parent e39e748c
Showing with 28 additions and 4 deletions
...@@ -19,21 +19,44 @@ hero = [pygame.image.load('hero1.png'), ...@@ -19,21 +19,44 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
index = 0 index = 0
y = 400
jumpState = "running"
t = 30
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN:
if jumpState == "running":
if event.key == locals.K_SPACE:
jumpState = "up"
if jumpState == "up": #起跳
if t > 0:
y -= t
t -= 2
else:
jumpState = "down"
if jumpState == "down": #降落
if t <= 30:
y += t
t += 2
else:
jumpState = "running"
t = 30
wukong = hero[index] wukong = hero[index]
index += 1 if jumpState == "running":
if index >= 5: index += 1
index = 0 if index >= 5:
index = 0
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(wukong, (150, 400)) screen.blit(wukong, (150, y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment