Commit eaf96715 by BellCodeEditor

save project

parent 664d5081
Showing with 31 additions and 10 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random
pygame.init() # 初始化 pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
...@@ -20,32 +21,51 @@ hero =[pygame.image.load('hero1.png'), ...@@ -20,32 +21,51 @@ hero =[pygame.image.load('hero1.png'),
index = 0 index = 0
f="running" f="running"
y=400 y=400
t=30
obstacle = random.choice([bush, stone, cacti])
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序bush # 接收到退出事件后退出程序bush
exit() exit()
if event.type==locals.KEYDOWN: if event.type==locals.KEYDOWN:
if event.key==locals.K_SPACE: if f=="running":
f="up" if event.key==locals.K_SPACE:
f="up"
if f=="up": if f=="up":
if y>150: if t>0:
y-=5 y-=t
t-=2
else: else:
f="down" f="down"
if f=="down": if f=="down":
if y<400: if t<=30:
y+=5 y+=t
t+=2
else: else:
f="running" f="running"
t=30
wk=hero[index] wk=hero[index]
index+=1 if f=="running":
if index == 5: index+=1
index=0 if index == 5:
index=0
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(wk, (150, y)) screen.blit(wk, (150, y))
if rect.x <= 0-rect.width:
obstacle = random.choice([bush, stone, cacti])
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
rect.x-=8
screen.blit(obstacle, (rect.x, rect.y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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