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Commit
e69633f2
authored
Mar 23, 2024
by
BellCodeEditor
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parent
047b7f73
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1 changed file
with
13 additions
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6 deletions
my_game.py
my_game.py
View file @
e69633f2
import
pygame
import
random
from
pygame
import
locals
pygame
.
init
()
# 初始化
...
...
@@ -19,17 +20,13 @@ while True:
if
event
.
type
==
locals
.
QUIT
:
# 接收到退出事件后退出程序
exit
()
for
event
in
pygame
.
event
.
get
()
if
event
.
type
==
local
.
QUIT
screen
.
blit
(
hero
,
(
150
,
400
))
# 刷新画面
pygame
.
display
.
update
()
FPS
.
tick
(
60
)
wukong
=
hero
[
index
]
indes
+=
1
if
jumpState
==
"up"
:
if
y
>
150
:
y
-=
t
...
...
@@ -41,4 +38,14 @@ while True:
y
+=
5
t
+=
2
else
:
jumpState
=
"runing"
\ No newline at end of file
jumpState
=
"runing"
if
rect
.
x
<=
0
-
rect
.
width
:
obstacle
=
random
.
choise
([
bush
,
stone
,
cacti
])
rect
=
obstacle
.
get_rect
rect
.
x
=
1000
rect
.
y
=
500
rect
.
x
-=
8
screen
.
blit
(
obstacle
,(
rect
.
x
,
rect
.
y
))
0
pygame
.
display
.
update
FPS
.
tick
(
30
)
\ No newline at end of file
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