Commit e5ca2106 by BellCodeEditor

save project

parent d8753ea5
Showing with 19 additions and 1 deletions
...@@ -15,12 +15,29 @@ cacti = pygame.image.load('cacti.png') # 仙人掌 ...@@ -15,12 +15,29 @@ cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛 apple = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'),pygame.image.load('hero2.png'),pygame.image.load('hero3.png'),pygame.image.load('hero4.png'),pygame.image.load('hero5.png')] hero = [pygame.image.load('hero1.png'),pygame.image.load('hero2.png'),pygame.image.load('hero3.png'),pygame.image.load('hero4.png'),pygame.image.load('hero5.png')]
index = 0 index = 0
asdd = 'run'
y = 400
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_SPACE:
asdd = 'up'
if asdd == 'up':
if y > 150:
y -= 5
else:
asdd = 'down'
if asdd == 'down':
if y < 400:
y += 5
else:
asdd = 'run'
hero1 = hero[index] hero1 = hero[index]
index += 1 index += 1
...@@ -30,7 +47,7 @@ while True: ...@@ -30,7 +47,7 @@ while True:
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(hero1, (150, 400)) screen.blit(hero1, (150, y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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