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Commit
e158997e
authored
Sep 17, 2023
by
BellCodeEditor
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my_game.py
my_game.py
View file @
e158997e
import
pygame
import
pygame
import
random
import
json
from
pygame
import
locals
from
pygame
import
locals
pygame
.
init
()
# 初始化
pygame
.
init
()
# 初始化
# 创建一个窗口
# 创建一个窗口
screen
=
pygame
.
display
.
set_mode
((
1000
,
600
))
screen
=
pygame
.
display
.
set_mode
((
1000
,
600
))
pygame
.
display
.
set_caption
(
"悟空跑酷"
)
FPS
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
FPS
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
# 载入图片
# 载入图片
background
=
pygame
.
image
.
load
(
'bg.png'
)
# 背景
background
=
pygame
.
image
.
load
(
'bg.png'
)
# 背景
...
@@ -11,14 +14,107 @@ road = pygame.image.load('road.png') # 路
...
@@ -11,14 +14,107 @@ road = pygame.image.load('road.png') # 路
stone
=
pygame
.
image
.
load
(
'stone.png'
)
# 石头
stone
=
pygame
.
image
.
load
(
'stone.png'
)
# 石头
cacti
=
pygame
.
image
.
load
(
'cacti.png'
)
# 仙人掌
cacti
=
pygame
.
image
.
load
(
'cacti.png'
)
# 仙人掌
apple
=
pygame
.
image
.
load
(
'bush.png'
)
# 灌木丛
apple
=
pygame
.
image
.
load
(
'bush.png'
)
# 灌木丛
hero
=
pygame
.
image
.
load
(
'hero1.png'
)
hero
=
[
pygame
.
image
.
load
(
'hero1.png'
),
pygame
.
image
.
load
(
'hero2.png'
),
pygame
.
image
.
load
(
'hero3.png'
),
pygame
.
image
.
load
(
'hero4.png'
),
pygame
.
image
.
load
(
'hero5.png'
),]
basic_font
=
pygame
.
font
.
Font
(
'STKATIT.TTF'
,
18
)
with
open
(
'score.txt'
,
'r'
,
encoding
=
'utf-8'
)
as
f
:
content
=
f
.
read
()
record
=
json
.
loads
(
content
)
one
=
record
[
'第一名'
]
two
=
record
[
'第二名'
]
three
=
record
[
'第三名'
]
index
=
0
index
=
0
y
=
400
state
=
"running"
t
=
30
spead
=
0
gamestate
=
True
score
=
0
class
Block
(
pygame
.
sprite
.
Sprite
):
def
__init__
(
self
,
image1
,
image2
,
image3
):
super
()
.
__init__
()
self
.
image
=
random
.
choice
([
image1
,
image2
,
image3
])
self
.
rect
=
self
.
image
.
get_rect
()
self
.
rect
.
x
=
1000
self
.
rect
.
y
=
500
-
self
.
rect
.
height
self
.
score
=
1
class
Player
(
pygame
.
sprite
.
Sprite
):
def
__init__
(
self
,
image
):
super
()
.
__init__
()
self
.
image
=
image
self
.
rect
=
self
.
image
.
get_rect
()
self
.
rect
.
x
=
150
self
.
rect
.
y
=
400
blocklist
=
pygame
.
sprite
.
Group
()
road
=
0
bg_x
=
0
time
=
0
while
True
:
while
True
:
for
event
in
pygame
.
event
.
get
():
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
if
event
.
type
==
locals
.
QUIT
:
# 接收到退出事件后退出程序
# 接收到退出事件后退出程序
exit
()
exit
()
if
event
.
type
==
locals
.
KEYDOWN
:
if
state
==
"running"
:
if
event
.
key
==
locals
.
K_SPACE
:
state
=
"up"
speed
=
8
+
score
//
3
wukong
=
Player
(
hero
[
index
])
if
state
==
"running"
:
index
+=
1
if
index
>=
5
:
index
=
0
if
gamestate
==
True
:
if
state
==
"up"
if
t
>
0
:
y
-=
t
wukong
.
rect
.
y
=
y
t
-=
2
else
:
state
=
"down"
if
state
==
"down"
:
if
t
<=
30
:
y
+=
t
wukong
.
rect
.
y
=
y
t
+=
2
else
:
state
=
"running"
t
=
30
bg_x
-=
1
if
bg_x
<=-
1000
:
bg_x
=
0
screen
.
blit
(
bg
,(
bg_x
,
0
))
road_x
-=
spead
if
road_x
<=-
1000
road_x
=
0
screen
.
blit
(
road
,(
road_x
,
500
))
screen
.
blit
(
wukong
.
image
,(
150
,
y
))
time
+
1
if
time
>=
60
:
time
=
0
num
=
random
.
randint
(
0
,
50
)
unm
>
20
:
zhangai
=
Block
(
bush
,
cacti
,
stone
)
blocklist
.
add
(
zhangai
)
for
sprite
in
blocklist
:
sprite
.
rect
.
x
-=
speed
screen
.
blit
(
sprite
.
image
,(
sprite
.
rect
.
x
,
sprite
.
rect
.
y
))
if
sprite
.
rect
.
x
<=
0
-
sprite
.
rect
.
width
:
sprite
.
kill
()
if
pygame
.
sprite
.
collide_rect
(
sprite
,
wukong
):
# 将背景图画上去
# 将背景图画上去
screen
.
blit
(
background
,
(
0
,
0
))
screen
.
blit
(
background
,
(
0
,
0
))
...
...
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