Commit e158997e by BellCodeEditor

save project

parent 022ec8df
Showing with 97 additions and 1 deletions
import pygame import pygame
import random
import json
from pygame import locals from pygame import locals
pygame.init() # 初始化 pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
pygame.display.set_caption("悟空跑酷")
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 载入图片 # 载入图片
background = pygame.image.load('bg.png') # 背景 background = pygame.image.load('bg.png') # 背景
...@@ -11,14 +14,107 @@ road = pygame.image.load('road.png') # 路 ...@@ -11,14 +14,107 @@ road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头 stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌 cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛 apple = pygame.image.load('bush.png') # 灌木丛
hero = pygame.image.load('hero1.png') hero =[pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png'),]
basic_font=pygame.font.Font('STKATIT.TTF',18)
with open('score.txt','r',encoding='utf-8') as f:
content=f.read()
record=json.loads(content)
one=record['第一名']
two=record['第二名']
three=record['第三名']
index = 0 index = 0
y=400
state="running"
t=30
spead=0
gamestate=True
score=0
class Block(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3):
super().__init__()
self.image=random.choice([image1,image2,image3])
self.rect=self.image.get_rect()
self.rect.x=1000
self.rect.y=500-self.rect.height
self.score=1
class Player(pygame.sprite.Sprite):
def __init__(self,image):
super().__init__()
self.image=image
self.rect=self.image.get_rect()
self.rect.x=150
self.rect.y=400
blocklist=pygame.sprite.Group()
road=0
bg_x=0
time=0
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type==locals.KEYDOWN:
if state=="running":
if event.key==locals.K_SPACE:
state="up"
speed=8+score//3
wukong=Player(hero[index])
if state=="running":
index+=1
if index>=5:
index=0
if gamestate==True:
if state=="up"
if t>0:
y-=t
wukong.rect.y=y
t-=2
else:
state="down"
if state=="down":
if t<=30:
y+=t
wukong.rect.y=y
t+=2
else
state="running"
t=30
bg_x-=1
if bg_x<=-1000:
bg_x=0
screen.blit(bg,(bg_x,0))
road_x-=spead
if road_x<=-1000
road_x=0
screen.blit(road,(road_x,500))
screen.blit(wukong.image,(150,y))
time+1
if time>=60:
time=0
num=random.randint(0,50)
unm>20:
zhangai=Block(bush,cacti,stone)
blocklist.add(zhangai)
for sprite in blocklist:
sprite.rect.x-=speed
screen.blit(sprite.image,(sprite.rect.x,sprite.rect.y))
if sprite.rect.x<=0-sprite.rect.width:
sprite.kill()
if pygame.sprite.collide_rect(sprite,wukong):
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
......
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