diff --git a/my_game.py b/my_game.py index 53f76a3..56c75e2 100644 --- a/my_game.py +++ b/my_game.py @@ -1,9 +1,12 @@ import pygame +import random +import json from pygame import locals pygame.init() # 初始化 # 创建一个窗口 screen = pygame.display.set_mode((1000, 600)) +pygame.display.set_caption("悟空跑酷") FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) # 载入图片 background = pygame.image.load('bg.png') # 背景 @@ -11,14 +14,107 @@ road = pygame.image.load('road.png') # 路 stone = pygame.image.load('stone.png') # 石头 cacti = pygame.image.load('cacti.png') # 仙人掌 apple = pygame.image.load('bush.png') # 灌木丛 -hero = pygame.image.load('hero1.png') +hero =[pygame.image.load('hero1.png'), + pygame.image.load('hero2.png'), + pygame.image.load('hero3.png'), + pygame.image.load('hero4.png'), + pygame.image.load('hero5.png'),] +basic_font=pygame.font.Font('STKATIT.TTF',18) +with open('score.txt','r',encoding='utf-8') as f: + content=f.read() + record=json.loads(content) + one=record['第一名'] + two=record['第二名'] + three=record['第三名'] + index = 0 +y=400 +state="running" +t=30 +spead=0 +gamestate=True +score=0 +class Block(pygame.sprite.Sprite): + def __init__(self,image1,image2,image3): + super().__init__() + self.image=random.choice([image1,image2,image3]) + self.rect=self.image.get_rect() + self.rect.x=1000 + self.rect.y=500-self.rect.height + self.score=1 + +class Player(pygame.sprite.Sprite): + def __init__(self,image): + super().__init__() + self.image=image + self.rect=self.image.get_rect() + self.rect.x=150 + self.rect.y=400 + +blocklist=pygame.sprite.Group() + +road=0 +bg_x=0 +time=0 + while True: for event in pygame.event.get(): if event.type == locals.QUIT: # 接收到退出事件后退出程序 exit() + if event.type==locals.KEYDOWN: + if state=="running": + if event.key==locals.K_SPACE: + state="up" + speed=8+score//3 + wukong=Player(hero[index]) + if state=="running": + index+=1 + if index>=5: + index=0 + if gamestate==True: + if state=="up" + if t>0: + y-=t + wukong.rect.y=y + t-=2 + else: + state="down" + if state=="down": + if t<=30: + y+=t + wukong.rect.y=y + t+=2 + else: + state="running" + t=30 + + bg_x-=1 + if bg_x<=-1000: + bg_x=0 + screen.blit(bg,(bg_x,0)) + road_x-=spead + if road_x<=-1000 + road_x=0 + screen.blit(road,(road_x,500)) + screen.blit(wukong.image,(150,y)) + + time+1 + if time>=60: + time=0 + num=random.randint(0,50) + unm>20: + zhangai=Block(bush,cacti,stone) + blocklist.add(zhangai) + + for sprite in blocklist: + sprite.rect.x-=speed + screen.blit(sprite.image,(sprite.rect.x,sprite.rect.y)) + if sprite.rect.x<=0-sprite.rect.width: + sprite.kill() + if pygame.sprite.collide_rect(sprite,wukong): + # 将背景图画上去 screen.blit(background, (0, 0))