Commit e032ef73 by BellCodeEditor

save project

parent 82916246
Showing with 10 additions and 3 deletions
...@@ -13,7 +13,11 @@ road = pygame.image.load('road.png') # 路 ...@@ -13,7 +13,11 @@ road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头 stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌 cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛 apple = pygame.image.load('bush.png') # 灌木丛
hero = pygame.image.load('hero1.png') hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png'),
index = 0 index = 0
...@@ -22,6 +26,10 @@ while True: ...@@ -22,6 +26,10 @@ while True:
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
wukong = hero[index]
index += 1
if index ==5
nidex = 0
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
...@@ -29,4 +37,4 @@ while True: ...@@ -29,4 +37,4 @@ while True:
screen.blit(hero, (150, 400)) screen.blit(hero, (150, 400))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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