Commit de8291e5 by BellCodeEditor

save project

parent 01494b4b
Showing with 23 additions and 1 deletions
...@@ -18,14 +18,36 @@ hero = [pygame.image.load('hero1.png') ...@@ -18,14 +18,36 @@ hero = [pygame.image.load('hero1.png')
pygame.image.load('hero4.png') pygame.image.load('hero4.png')
pygame.image.load('hero5.png') pygame.image.load('hero5.png')
index = 0 index = 0
jumpstate = "runing"
y=400
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event in pygame.event.get():
if event.type == locals.KEYDOWN:
jumpstate = "up"
if jumpstate == "up":
if y > 150:
y -= 5
else:
jumpstate = "down"
if jumpstate == "up":
if y < 400:
y += 5
else:
jumpstate = "runing"
# 将背景图画上去 wukong = hero[index]
index += 1
if index == 5:
index = 0
# 将背景图画上
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(hero, (150, 400)) screen.blit(hero, (150, 400))
......
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