Commit de4483a6 by BellCodeEditor

auto save

parent 7840f55c
Showing with 28 additions and 19 deletions
......@@ -19,33 +19,41 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
index = 0
y=400
jumpState="running"
jumpState = "runing"
y = 400
t = 30
stone_x = 1000
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type== locals.KEYDOWN:
if event.type == locals.KEYDOWN:
#if jumpState == 'runing':
if event.key == locals.K_SPACE:
jumpState = "up"
if jumpState == "up":
if y > 150:
y -= 5
else:
jumpState="down"
if jumpState=="down":
if y < 400:
y += 5
else:
jumpState="running"
if jumpState == "up": # 起跳
if t > 0:
y -= t
t -= 2
else:
jumpState = "down"
if jumpState == "down": # 起跳
if t <= 30:
y += t
t += 2
else:
jumpState = "runing"
t = 30
wukong = hero[index]
index += 1
if index == 5:
index = 0
if jumpState == 'runing':
index += 1
if index == 5:
index = 0
if rect.x < 0-rect.width:
obstacle =
# 将背景图画上去
screen.blit(background, (0, 0))
......@@ -53,4 +61,4 @@ while True:
screen.blit(wukong, (150, y))
# 刷新画面
pygame.display.update()
FPS.tick(60)
FPS.tick(30)
\ No newline at end of file
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