Commit cc43b84e by BellCodeEditor

save project

parent 2f8aa3b5
Showing with 14 additions and 8 deletions
...@@ -17,6 +17,9 @@ hero = [pygame.image.load('hero1.png'), ...@@ -17,6 +17,9 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
index = 0 index = 0
y = 400
jumpState = "runing"
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -24,16 +27,18 @@ while True: ...@@ -24,16 +27,18 @@ while True:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key == locals.k_SPACE: if event.key == locals.K_SPACE:
jumpState "up" jumpState = "up"
if jumpState if jumpState == "up":
if y > 150: if y > 150:
y -= 5 y -= 5
else: else:
jumpState jumpState = "down"
if jumpState == "down":
if y < 400:
y += 5
else:
jumpState = "runing"
...@@ -44,7 +49,7 @@ while True: ...@@ -44,7 +49,7 @@ while True:
wukong = hero[index] wukong = hero[index]
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(wukong, (150, 400)) screen.blit(wukong, (150,y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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