Skip to content
  • P
    Projects
  • G
    Groups
  • S
    Snippets
  • Help

Administrator / pygame_lesson7_diy1

  • This project
    • Loading...
  • Sign in
Go to a project
  • Project
  • Repository
  • Issues 0
  • Merge Requests 0
  • Pipelines
  • Wiki
  • Snippets
  • Members
  • Activity
  • Graph
  • Charts
  • Create a new issue
  • Jobs
  • Commits
  • Issue Boards
  • Files
  • Commits
  • Branches
  • Tags
  • Contributors
  • Graph
  • Compare
  • Charts
Commit cc43b84e authored a year ago by BellCodeEditor's avatar BellCodeEditor
Browse files
Options
  • Browse Files
  • Download
  • Email Patches
  • Plain Diff

save project

parent 2f8aa3b5
Hide whitespace changes
Inline Side-by-side
Showing with 19 additions and 13 deletions
  • my_game.py
my_game.py
View file @ cc43b84e
...@@ -17,26 +17,31 @@ hero = [pygame.image.load('hero1.png'), ...@@ -17,26 +17,31 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
index = 0 index = 0
y = 400
jumpState = "runing"
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key == locals.k_SPACE: if event.key == locals.K_SPACE:
jumpState "up" jumpState = "up"
if jumpState if jumpState == "up":
if y > 150: if y > 150:
y -= 5 y -= 5
else: else:
jumpState jumpState = "down"
if jumpState == "down":
if y < 400:
y += 5
else:
jumpState = "runing"
# 将背景图画上去 # 将背景图画上去
index += 1 index += 1
if index == 5: if index == 5:
...@@ -44,7 +49,7 @@ while True: ...@@ -44,7 +49,7 @@ while True:
wukong = hero[index] wukong = hero[index]
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(wukong, (150, 400)) screen.blit(wukong, (150,y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
This diff is collapsed. Click to expand it.
  • Write
  • Preview
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment