Commit cb6ca24f by BellCodeEditor

save project

parent 38830bd5
Showing with 35 additions and 10 deletions
import pygame import pygame
from pygame import locals from pygame import locals
pygame.init() # 初始化 pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
...@@ -13,25 +12,50 @@ stone = pygame.image.load('stone.png') # 石头 ...@@ -13,25 +12,50 @@ stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌 cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛 apple = pygame.image.load('bush.png') # 灌木丛
hero=["pygame.image.load('hero1.png')", hero=[pygame.image.load('hero1.png'),
"pygame.image.load('hero2.png')", pygame.image.load('hero2.png'),
"pygame.image.load('hero3.png')", pygame.image.load('hero3.png'),
"pygame.image.load('hero4.png')", pygame.image.load('hero4.png'),
"pygame.image.load('hero5.png')"] pygame.image.load('hero5.png')]
index = 0 index = 0
jumpState = 'runing'
y = 400
t = 30
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_SPACE and jumpState == 'runing':
jumpState = 'up'
if jumpState == 'up':
if t > 0:
y -= t
t -= 2
else:
jumpState = 'down'
if jumpState == 'down':
if t <= 30:
y += t
t += 2
else:
jumpState = 'runing'
t = 30
wukong=hero[index] wukong=hero[index]
index+=1 if jumpState == 'runing':
if index>=5: index+=1
index=0 if index>=5:
index=0
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(wukong, (150, 400)) screen.blit(wukong, (150, y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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