Commit c935e94f by BellCodeEditor

save project

parent bfbf086e
Showing with 48 additions and 12 deletions
import pygame
cacti = pygame.image.load('road.png')
rect = cacti.get_rect()
print(rect)
print(rect.x)
print(rect.y)
print(rect.width)
print(rect.height)
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import pygame
from pygame import locals
import random
pygame.init() # 初始化
# 创建一个窗口
......@@ -12,10 +13,15 @@ stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'),pygame.image.load('hero2.png'),pygame.image.load('hero3.png'),pygame.image.load('hero4.png'),pygame.image.load('hero5.png')]
z = random.choice([stone,cacti,apple])
rect = z.get_rect()
rect.y = 500 - rect.height
rect.x = 1000
index = 0
num = 0
y = 400
jumpState = 'runing'
t = 30
while True:
for event in pygame.event.get():
......@@ -23,28 +29,49 @@ while True:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_SPACE and jumpState == 'runing':
jumpState = 'up'
if jumpState == 'runing':
if event.key == locals.K_SPACE:
jumpState = 'up'
print(jumpState)
if jumpState == 'up':
if y > 150:
y-=5
if t > 0:
y-=t
t-=2
else:
jumpState = 'down'
if jumpState == 'down':
if y < 400:
y+=5
if t <= 30:
y+=t
t+=2
else:
jumpState = 'runing'
t = 30
if jumpState == 'runing':
heroa = hero[num]
if num>=4:
num = 0
num+=1
heroa = hero[num]
if num>=4:
num = 0
num+=1
if rect.x <= 0-rect.width:
z = random.choice([stone,cacti,apple])
rect = z.get_rect()
rect.y = 500 - rect.height
rect.x = 1000
rect.x -= 10
# 将背景图画上去
screen.blit(background, (0, 0))
screen.blit(road, (0, 500))
screen.blit(heroa, (150, y))
screen.blit(z,(rect.x,rect.y))
# 刷新画面
pygame.display.update()
FPS.tick(60)
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FPS.tick(30)
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