Commit c4194eaa by BellCodeEditor

save project

parent 0b77c686
Showing with 12 additions and 11 deletions
import pygame
from pygame import locals
pygame.init() # 初始化
# 创建一个窗口
pygame.init() # 初始
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 载入图片
......@@ -19,8 +18,7 @@ hero = [pygame.image.load('hero1.png'),
index = 0
jumpStarte = "runing"
y = 400
x = 30
t =30
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
......@@ -30,20 +28,23 @@ while True:
if event.key == locals.K_SPACE:
jumeStarte = "up"
if jumpStarte == "up":
if y > 150:
y -= 5
if t > 0:
y -= t
t -= 2
else:
jumpStarte = "down"
if jumpStarte == "down":
if y < 400:
y += 5
if t <= 30:
y += t
t += 2
else:
jumpStarte = "runing"
wokong = hero[index]
index += 1
if index == 5:
index = 0
if jumpStarte == "runing":
index += 1
if index == 5:
index = 0
# 将背景图画上去
screen.blit(background, (0, 0))
screen.blit(road, (0, 500))
......
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