Commit b9ca1d71 by BellCodeEditor

save project

parent b82b70b9
Showing with 25 additions and 8 deletions
...@@ -2,6 +2,14 @@ import pygame ...@@ -2,6 +2,14 @@ import pygame
from pygame import locals from pygame import locals
import random import random
pygame.init() # 初始化 pygame.init() # 初始化
class Block(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3):
super().__init__()
self.image = random.choice([image1,image2,image3])
self.rect = self.image.get_rect()
self.rect.x = 1000
self.rect.y = 500 - self.rect.height
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
...@@ -16,10 +24,10 @@ index = 0 ...@@ -16,10 +24,10 @@ index = 0
y=400 y=400
jumpState="runing" jumpState="runing"
t=30 t=30
r = random.choice([apple,stone,cacti]) road_x=0
rect = r.get_rect() we_x=0
rect.x=1000 r=Block(apple,stone,cacti)
rect.y = 500 - rect.height
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -51,11 +59,19 @@ while True: ...@@ -51,11 +59,19 @@ while True:
else: else:
index+=1 index+=1
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) we_x-=5
screen.blit(road, (0, 500)) if we_x <= -1000:
we_x=0
screen.blit(background, (we_x, 0))
road_x-=8
if road_x <= -1000:
road_x=0
screen.blit(road,(road_x,500))
screen.blit(wukong, (150, y)) screen.blit(wukong, (150, y))
rect.x -= 8 if r.rect.x <=0-r.rect.width:
screen.blit(r,(rect.x,rect.y)) r = Block(apple,stone,cacti)
r.rect.x -= 8
screen.blit(r.image,(r.rect.x,r.rect.y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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