Commit b88c4df3 by BellCodeEditor

save project

parent 79ca87c8
Showing with 22 additions and 9 deletions
...@@ -19,25 +19,37 @@ hero = [pygame.image.load('hero1.png'), ...@@ -19,25 +19,37 @@ hero = [pygame.image.load('hero1.png'),
index = 0 index = 0
y=400 y=400
jumpState="runing" jumpState="runing"
t=30
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key == locals.K_SPACE: if jumpState=='runing':
jumpState = 'up' if event.key == locals.K_SPACE:
jumpState = 'up'
if jumpState =="up": if jumpState =="up":
if y>150: if t>0:
y-=5 y-=t
t-=2
else: else:
jumpState = "down" jumpState = "down"
if jumpState =="down": if jumpState =="down":
if y<400: if t<=30:
y+=5 y+=t
t+=2
else: else:
jumpState ="runing" jumpState ="runing"
t=30
...@@ -66,9 +78,10 @@ while True: ...@@ -66,9 +78,10 @@ while True:
wukong = hero[index] wukong = hero[index]
index+=1 if jumpState=='runing':
if index==5: index+=1
index=0 if index==5:
index=0
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
......
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