Commit b6e74d34 by BellCodeEditor

save project

parent 022ec8df
Showing with 15 additions and 7 deletions
...@@ -10,8 +10,14 @@ background = pygame.image.load('bg.png') # 背景 ...@@ -10,8 +10,14 @@ background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路 road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头 stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌 cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛 apple = pygame.image.load('bush.png')
hero = pygame.image.load('hero1.png') # 灌木丛
hero1 = pygame.image.load('hero1.png')
hero2 = pygame.image.load('hero2.png')
hero3 = pygame.image.load('hero3.png')
hero4 = pygame.image.load('hero4.png')
hero5 = pygame.image.load('hero5.png')
hero_list=[hero1,hero2,hero3,hero4,hero5]
index = 0 index = 0
while True: while True:
...@@ -23,7 +29,11 @@ while True: ...@@ -23,7 +29,11 @@ while True:
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(hero, (150, 400)) screen.blit(hero_list[index],(150,400))
index+=1
if index>=5:
index=0
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(10)
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{"第1名": 0, "第2名": 0, "第3名": 0}
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