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Commit
b6e21f98
authored
Apr 10, 2021
by
BellCodeEditor
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hero19.png
my_game.py
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my_game.py
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b6e21f98
import
pygame
import
pygame
from
pygame
import
locals
from
pygame
import
locals
#
pygame
.
init
()
# 初始化
pygame
.
init
()
# 初始化
# 创建一个窗口
# 创建一个窗口
screen
=
pygame
.
display
.
set_mode
((
1000
,
600
))
screen
=
pygame
.
display
.
set_mode
((
1000
,
600
))
FPS
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
FPS
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
pygame
.
display
.
set_caption
(
'悟空酷跑'
)
pygame
.
display
.
set_caption
(
'悟空酷跑'
)
# 载入图片
# 载入图片并渲染到窗口上。
background
=
pygame
.
image
.
load
(
'bg.png'
)
# 背景
background
=
pygame
.
image
.
load
(
'bg.png'
)
# 背景
road
=
pygame
.
image
.
load
(
'road.png'
)
# 路
road
=
pygame
.
image
.
load
(
'road.png'
)
# 路
stone
=
pygame
.
image
.
load
(
'stone.png'
)
# 石头
cacti
=
pygame
.
image
.
load
(
'cacti.png'
)
# 仙人掌
apple
=
pygame
.
image
.
load
(
'bush.png'
)
# 灌木丛
hero1
=
pygame
.
image
.
load
(
'hero1.png'
)
hero2
=
pygame
.
image
.
load
(
'hero2.png'
)
hero3
=
pygame
.
image
.
load
(
'hero3.png'
)
hero4
=
pygame
.
image
.
load
(
'hero4.png'
)
hero5
=
pygame
.
image
.
load
(
'hero5.png'
)
index
=
0
hero
=
[
hero1
,
hero2
,
hero3
,
hero4
,
hero5
]
while
True
:
while
True
:
for
event
in
pygame
.
event
.
get
():
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
if
event
.
type
==
locals
.
QUIT
:
# 接收到退出事件后退出程序
# 接收到退出事件后退出程序
exit
()
exit
()
index
+=
1
if
index
==
5
:
index
=
0
# 将背景图画上去
# 将背景图画上去
screen
.
blit
(
background
,
(
0
,
0
))
screen
.
blit
(
background
,
(
0
,
0
))
screen
.
blit
(
road
,
(
0
,
500
))
screen
.
blit
(
road
,
(
0
,
500
))
screen
.
blit
(
hero
[
index
],
(
150
,
400
))
# 刷新画面
# 刷新画面
pygame
.
display
.
update
()
pygame
.
display
.
update
()
FPS
.
tick
(
1
)
FPS
.
tick
(
1
)
\ No newline at end of file
socre
=
input
()
print
(
'aaa'
)
\ No newline at end of file
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