Commit b5800a1e by BellCodeEditor

save project

parent b901fd17
Showing with 8 additions and 4 deletions
...@@ -19,6 +19,7 @@ hero = [pygame.image.load('hero1.png'), ...@@ -19,6 +19,7 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero5.png'),] pygame.image.load('hero5.png'),]
index = 0 index = 0
y = 400 y = 400
t = 30
jumpstate = 'runing' jumpstate = 'runing'
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -29,15 +30,18 @@ while True: ...@@ -29,15 +30,18 @@ while True:
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpstate = 'UP' jumpstate = 'UP'
if jumpstate == 'UP': if jumpstate == 'UP':
if y > 150: if y > 0:
y -= 5 y -= t
t -= 2
else: else:
jumpstate = 'down' jumpstate = 'down'
if jumpstate == 'down': if jumpstate == 'down':
if y < 400: if y <= 30:
y += 5 y += t
t += 2
else: else:
jumpstate = 'runing' jumpstate = 'runing'
t = 30
wukong = hero[index] wukong = hero[index]
index += 1 index += 1
if index ==4: if index ==4:
......
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