Commit b454f34e by BellCodeEditor

save project

parent a6ff4ebb
Showing with 18 additions and 4 deletions
...@@ -16,13 +16,27 @@ hero = [pygame.image.load('hero1.png'), ...@@ -16,13 +16,27 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'), pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero4.png')] pygame.image.load('hero4.png')]
index = 0 index = 0
jumpstate="runing"
y=400
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type== locals.KEYDOWN:
jumpstate="up"
if jumpstate=="up":
if y >150:
y-=5
else:
jumpstate ="down"
if jumpstate=="down":
if y<=400:
y+=5
else:
jumpstate="runing"
wukong=hero[index] wukong=hero[index]
index+=1 index+=1
if index==5: if index==5:
...@@ -30,7 +44,7 @@ while True: ...@@ -30,7 +44,7 @@ while True:
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(wukong, (150, 400)) screen.blit(wukong, (150,y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(6) FPS.tick(60)
\ No newline at end of file \ No newline at end of file
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