Commit a87b11d6 by BellCodeEditor

auto save

parent c2074cdc
Showing with 50 additions and 0 deletions
import pygame
import pygame
from pygame import locals
pygame.init()
bg=pygame.image.load("bg.png")
hero=[pygame.image.load("hero1.png"),
pygame.image.load("hero2.png"),
pygame.image.load("hero3.png"),
pygame.image.load("hero4.png"),
pygame.image.load("hero5.png")]
road=pygame.image.load("road.png")
i=0
y=400
t=30
jump="run"
FPS = pygame.time.Clock()
screen=pygame.display.set_mode((1000,600))
while True:
for event in pygame.event.get():
if event.type==locals.QUIT:
exit()
if event.type==locals.KEYDOWN:
if event.key==locals.K_SPACE:
jump="up"
if jump=="up":
if t>0 and y>150:
y-=t
t-=2
else:
jump="down"
if jump=="down":
if t<=30 and y<400:
y+=t
t+=2
else:
jump="run"
t=30
wukong=hero[i]
i+=1
if i==5:
i=0
screen.blit(bg,(0,0))
screen.blit(wukong,(150,y))
screen.blit(road,(0,500))
pygame.display.update()
FPS.tick(20)
\ No newline at end of file
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