Commit a80a473e by BellCodeEditor

save project

parent 9749665e
Showing with 9 additions and 4 deletions
...@@ -23,6 +23,7 @@ hero = [pygame.image.load('hero1.png'), ...@@ -23,6 +23,7 @@ hero = [pygame.image.load('hero1.png'),
index = 0 index = 0
jumpState = "rening" jumpState = "rening"
y = 400 y = 400
t = 30
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -33,16 +34,20 @@ while True: ...@@ -33,16 +34,20 @@ while True:
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up" jumpState = "up"
if jumpState == "up": if jumpState == "up":
if y > 150: if t > 0:
y -= 5 if y -= t:
t -=2
else: else:
jumpState = "down" jumpState = "down"
if jumpState == "down": if jumpState == "down":
if y < 400: if t <= 30:
y += 5 y += t
else: else:
jumpState = "running" jumpState = "running"
t = 30
wukong = hero[index] wukong = hero[index]
if jumpState == "running"
index += 1 index += 1
if index == 5: if index == 5:
index = 0 index = 0
......
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