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Commit a5006f0d authored 3 years ago by BellCodeEditor's avatar BellCodeEditor
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parent 022ec8df
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Showing with 28 additions and 4 deletions
  • my_game.py
my_game.py
View file @ a5006f0d
......@@ -5,25 +5,48 @@ pygame.init() # 初始化
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption('悟空酷跑')
# 载入图片
background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛
hero = pygame.image.load('hero1.png')
index = 0
hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'),pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),pygame.image.load('hero5.png')]
index = 0
y=400
jumpStat='running'
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_SPACE:
jumpStat='up'
w=hero[index]
index+=1
if index==5:
index=0
if jumpStat=='up':
if y>150:
y-=5
screen.blit(w,(150,y))
else:
jumpStat='down'
if jumpStat=='down':
if y<400:
y+=5
screen.blit(w,(150,y))
else:
jumpStat='running'
# 将背景图画上去
screen.blit(background, (0, 0))
screen.blit(road, (0, 500))
screen.blit(hero, (150, 400))
screen.blit(w, (150, y))
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
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