Commit a4c4532a by BellCodeEditor

auto save

parent 00a7ca93
Showing with 24 additions and 7 deletions
import pygame
from pygame import locals
import random
pygame.init() # 初始化
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
......@@ -16,24 +16,33 @@ hero = [pygame.image.load('hero1.png'),pygame.image.load('hero2.png'),pygame.ima
index = 0
y=400
jumpstate = 'running'
t=30
a = random.choice([stone,cacti,apple])
b = a.get_rect()
b.x = 1000
b.y = 500-b.height
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_SPACE:
jumpstate = 'up'
if jumpstate == 'running':
if event.key == locals.K_SPACE:
jumpstate = 'up'
if jumpstate == 'up':
if y > 150:
y-=5
if t>0:
y -= t
t -= 2
else:
jumpstate = 'down'
if jumpstate == 'down':
if y < 400:
y += 5
if t <= 30:
y += t
t += 2
else:
jumpstate = 'running'
t = 30
wukong=hero[index]
if jumpstate == 'running':
......@@ -44,6 +53,13 @@ while True:
screen.blit(background, (0, 0))
screen.blit(road, (0, 500))
screen.blit(wukong, (150, y))
if b.x < 0-b.width :
a = random.choice([stone,cacti,apple])
b = a.get_rect()
b.x = 1000
b.y = 500-b.height
b.x -= 8
screen.blit(a,(b.x,b.y))
# 刷新画面
pygame.display.update()
FPS.tick(10)
\ No newline at end of file
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