Commit a29e44da by BellCodeEditor

auto save

parent 022ec8df
Showing with 27 additions and 24 deletions
import pygame
from pygame import locals
import time
pygame.init() # 初始化
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 载入图片
background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛
hero = pygame.image.load('hero1.png')
index = 0
pygame.display.set_caption("悟空跑酷")
#创建窗口
screen = pygame.display.set_mode((1000,600))
#导入素材
background_img = pygame.image.load("bg.png")
bush_img = pygame.image.load("bush.png")
cacti_img = pygame.image.load("cacti.png")
gameover_img = pygame.image.load("gameover.png")
hero1_img = pygame.image.load("hero1.png")
hero2_img = pygame.image.load("hero2.png")
hero3_img = pygame.image.load("hero3.png")
hero4_img = pygame.image.load("hero4.png")
hero5_img = pygame.image.load("hero5.png")
road_img = pygame.image.load("road.png")
stone_img = pygame.image.load("stone.png")
#设置时钟
FPSCLOCK = pygame.time.Clock()
#渲染图片
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
# 将背景图画上去
screen.blit(background, (0, 0))
screen.blit(road, (0, 500))
screen.blit(hero, (150, 400))
# 刷新画面
for type.event in locals:
if
screen.blit(background_img,(0,0))
screen.blit(road_img,(0,500))
screen.blit(hero1_img,(150,400))
FPSCLOCK.tick(60)
#刷新画面
pygame.display.update()
\ No newline at end of file
FPS.tick(60)
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