Commit a29e44da by BellCodeEditor

auto save

parent 022ec8df
Showing with 28 additions and 25 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import time
pygame.init() # 初始化 pygame.display.set_caption("悟空跑酷")
# 创建一个窗口 #创建窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000,600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) #导入素材
# 载入图片 background_img = pygame.image.load("bg.png")
background = pygame.image.load('bg.png') # 背景 bush_img = pygame.image.load("bush.png")
road = pygame.image.load('road.png') # 路 cacti_img = pygame.image.load("cacti.png")
stone = pygame.image.load('stone.png') # 石头 gameover_img = pygame.image.load("gameover.png")
cacti = pygame.image.load('cacti.png') # 仙人掌 hero1_img = pygame.image.load("hero1.png")
apple = pygame.image.load('bush.png') # 灌木丛 hero2_img = pygame.image.load("hero2.png")
hero = pygame.image.load('hero1.png') hero3_img = pygame.image.load("hero3.png")
index = 0 hero4_img = pygame.image.load("hero4.png")
hero5_img = pygame.image.load("hero5.png")
road_img = pygame.image.load("road.png")
stone_img = pygame.image.load("stone.png")
#设置时钟
FPSCLOCK = pygame.time.Clock()
#渲染图片
while True: while True:
for event in pygame.event.get(): for type.event in locals:
if event.type == locals.QUIT: if
# 接收到退出事件后退出程序 screen.blit(background_img,(0,0))
exit() screen.blit(road_img,(0,500))
screen.blit(hero1_img,(150,400))
# 将背景图画上去 FPSCLOCK.tick(60)
screen.blit(background, (0, 0)) #刷新画面
screen.blit(road, (0, 500)) pygame.display.update()
screen.blit(hero, (150, 400)) \ No newline at end of file
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
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