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Commit
a29e44da
authored
Jul 19, 2022
by
BellCodeEditor
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my_game.py
my_game.py
View file @
a29e44da
import
pygame
import
pygame
from
pygame
import
locals
from
pygame
import
locals
import
time
pygame
.
init
()
# 初始化
pygame
.
display
.
set_caption
(
"悟空跑酷"
)
# 创建一个窗口
#创建窗口
screen
=
pygame
.
display
.
set_mode
((
1000
,
600
))
screen
=
pygame
.
display
.
set_mode
((
1000
,
600
))
FPS
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
#导入素材
# 载入图片
background_img
=
pygame
.
image
.
load
(
"bg.png"
)
background
=
pygame
.
image
.
load
(
'bg.png'
)
# 背景
bush_img
=
pygame
.
image
.
load
(
"bush.png"
)
road
=
pygame
.
image
.
load
(
'road.png'
)
# 路
cacti_img
=
pygame
.
image
.
load
(
"cacti.png"
)
stone
=
pygame
.
image
.
load
(
'stone.png'
)
# 石头
gameover_img
=
pygame
.
image
.
load
(
"gameover.png"
)
cacti
=
pygame
.
image
.
load
(
'cacti.png'
)
# 仙人掌
hero1_img
=
pygame
.
image
.
load
(
"hero1.png"
)
apple
=
pygame
.
image
.
load
(
'bush.png'
)
# 灌木丛
hero2_img
=
pygame
.
image
.
load
(
"hero2.png"
)
hero
=
pygame
.
image
.
load
(
'hero1.png'
)
hero3_img
=
pygame
.
image
.
load
(
"hero3.png"
)
index
=
0
hero4_img
=
pygame
.
image
.
load
(
"hero4.png"
)
hero5_img
=
pygame
.
image
.
load
(
"hero5.png"
)
road_img
=
pygame
.
image
.
load
(
"road.png"
)
stone_img
=
pygame
.
image
.
load
(
"stone.png"
)
#设置时钟
FPSCLOCK
=
pygame
.
time
.
Clock
()
#渲染图片
while
True
:
while
True
:
for
event
in
pygame
.
event
.
get
():
for
type
.
event
in
locals
:
if
event
.
type
==
locals
.
QUIT
:
if
# 接收到退出事件后退出程序
screen
.
blit
(
background_img
,(
0
,
0
))
exit
()
screen
.
blit
(
road_img
,(
0
,
500
))
screen
.
blit
(
hero1_img
,(
150
,
400
))
# 将背景图画上去
FPSCLOCK
.
tick
(
60
)
screen
.
blit
(
background
,
(
0
,
0
))
#刷新画面
screen
.
blit
(
road
,
(
0
,
500
))
pygame
.
display
.
update
()
screen
.
blit
(
hero
,
(
150
,
400
))
\ No newline at end of file
# 刷新画面
pygame
.
display
.
update
()
FPS
.
tick
(
60
)
\ No newline at end of file
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