Commit a20630ad by BellCodeEditor

save project

parent 18375e5f
Showing with 9 additions and 7 deletions
...@@ -14,11 +14,11 @@ cacti = pygame.image.load('cacti.png') # 仙人掌 ...@@ -14,11 +14,11 @@ cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛 apple = pygame.image.load('bush.png') # 灌木丛
hero = pygame.image.load('hero1.png') hero = pygame.image.load('hero1.png')
index = 0 index = 0
wukong=['pygame.image.load('hear1.png'), wukong=[pygame.image.load('hero1.png'),
'pygame.image.load('hear2.png'), pygame.image.load('hero2.png'),
'pygame.image.load('hear3.png'), pygame.image.load('hero3.png'),
'pygame.image.load('hear4.png'), pygame.image.load('hero4.png'),
'pygame.image.load('hear5.png'] pygame.image.load('hero5.png')]
while True: while True:
...@@ -28,11 +28,12 @@ while True: ...@@ -28,11 +28,12 @@ while True:
exit() exit()
if index>len(wukong)-1: if index>len(wukong)-1:
index+=1 index=0
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(hero, (150, 400)) screen.blit(wukong[index], (150, 400))
index+=1
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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