Commit 9be31c73 by BellCodeEditor

save project

parent f2da4759
Showing with 38 additions and 22 deletions
import pygame
import pygame,random
from pygame import locals
pygame.init() # 初始化
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.display.set_mode((1000,600))
FPS = pygame.time.Clock()
pygame.display.set_caption("悟空酷跑")
# 载入图片
background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png')
pygame.image.load('hero2.png')
pygame.image.load('hero3.png')
pygame.image.load('hero4.png')
bush = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
i=[stone,cacti,bush]
r=random.choice(i)
rect=r.get_rect()
rect.x=1000
rect.y=400
index = 0
jumpState = "runing"
jumpState = "running"
y = 400
t=30
while True:
......@@ -28,21 +32,25 @@ while True:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_SPACE:
jumpState = "up"
if jumpState == "up"
if y > 150:
y -=5
if jumpState=="running":
if event.key == locals.K_SPACE:
jumpState = "up"
if jumpState == "up":
if t > 0 :
y -=t
t-=2
else:
jumpState = "down"
if jumpState == "down"
if y < 400:
y +=5
if jumpState == "down":
if t <= 30:
y +=t
t=t+2
else:
jumpState = "runing"
jumpState = "running"
t=30
wukong = hero[index]
index += 1
if index == 5:
index = 0
......@@ -50,7 +58,15 @@ while True:
# 将背景图画上去
screen.blit(background, (0, 0))
screen.blit(road, (0, 500))
screen.blit(hero, (150, 400))
screen.blit(wukong, (150, y))
rect.x-=10
print(rect.x)
if rect.x<0-rect.width:
r=random.choice(i)
rect=r.get_rect()
rect.x=1000
rect.y=400
screen.blit(r, (rect.x,rect.y))
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
FPS.tick(20)
\ No newline at end of file
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