Commit 9ab931af by BellCodeEditor

auto save

parent 59ef10cb
Showing with 33 additions and 32 deletions
...@@ -2,11 +2,11 @@ import pygame ...@@ -2,11 +2,11 @@ import pygame
from pygame import locals from pygame import locals
import random import random
pygame.init() # 初始化 pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption("悟空酷跑") pygame.display.set_caption("悟空酷跑")
# 载入图片 # 载入图片
background = pygame.image.load('bg.png') # 背景 background = pygame.image.load('bg.png') # 背景
...@@ -20,55 +20,56 @@ hero = [pygame.image.load('hero1.png'), ...@@ -20,55 +20,56 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
index = 0
index = 0 state="running"
jumpState = "running" y = 400
y=400
t = 30 t = 30
zhangai = random.choice([stone.png,cacti.png]) obstacle = random.choice([apple,stone,cacti])
rect = zhangai.get_rect() rect=obstacle.get_rect()
rect.x = 1000 rect.x=1000
rect.y = 500-rect.height rect.y = 500-rect.height
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key == locals.K_SPACE: if state == "running":
if jumpState == "running": if event.key == locals.K_SPACE:
jumpState = "up" state = "up"
if jumpState == "up": if state == "up":
if t >0: if t >0:
y-=t y-=t
t = t-2 t-=2
else: else:
jumpState ="down" state = "down"
if jumpState == "down": if state == "down":
if t <= 30: if t<= 30:
y+=t y += t
t+=2 t += 2
else: else:
jumpState ="running" state = "running"
t = 30 t=30
wukong = hero[index] wukong = hero[index]
if jumpState == "running": if state == "running":
index+=1 index = index+1
if index == 5: if index == 5:
index =0 index = 0
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(wukong, (150, y)) screen.blit(wukong, (150, y))
if rect.x <= 0-rect.width:
rect.x-=8 obstacle = random.choice([apple,stone,cacti])
screen.blit(zhangai,(rect.x,rect.y)) rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500-rect.height
rect.x -=8
screen.blit(obstacle,(rect.x,rect.y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(30)
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