Commit 96e29efc by BellCodeEditor

auto save

parent c292b4a2
Showing with 19 additions and 2 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random
pygame.init() # 初始化 pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
...@@ -10,12 +11,18 @@ background = pygame.image.load('bg.png') # 背景 ...@@ -10,12 +11,18 @@ background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路 road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头 stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌 cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛 bush = pygame.image.load('bush.png') # 灌木丛
hero = ["hero1.png","hero2.png","hero3.png","hero4.png","hero5.png",] hero = ["hero1.png","hero2.png","hero3.png","hero4.png","hero5.png"]
olist = [stone,cacti,bush]
obs = random.choice(olist)
index = 0 index = 0
y = 400 y = 400
jump_state = "run" jump_state = "run"
distance = 10 distance = 10
rect = obs.get_rect()
rect.x = 1000
rect.y = 500-rect.height
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -45,6 +52,15 @@ while True: ...@@ -45,6 +52,15 @@ while True:
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(wukong, (150, y)) screen.blit(wukong, (150, y))
if rect.x < 0-rect.width:
obs = random.choice(olist)
rect = obs.get_rect()
rect.x = 1000
rect.y = 500-rect.height
rect.x -= 8
screen.blit(obs,(rect.x,rect.y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment