Commit 94720038 by BellCodeEditor

auto save

parent eb3c2c23
Showing with 23 additions and 12 deletions
...@@ -17,41 +17,51 @@ hero = [pygame.image.load('hero1.png'), ...@@ -17,41 +17,51 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'), pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
index = 0
y = 400 y = 400
stat = 'running' stat = 'runing'
t = 30
index = 0
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key ==locals.K_SPACE: if event.key == locals.K_SPACE:
stat = 'up' stat = 'up'
if stat == 'up': if stat =='up':
if y >150: if t >0:
y-=5 y-=t
t-=2
else: else:
stat = 'down' stat = 'down'
if stat == 'down': if stat == 'down':
if y<400: if t <=30:
y+=5 y+=t
t+=2
else: else:
stat = 'running' stat ='runing'
t =30
wukong = hero[index] wukong = hero[index]
index+=1 index+=1
if index >=len(hero): if index >=len(hero):
index = 0 index = 0
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(wukong, (150, y)) screen.blit(wukong, (150,y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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